For non-Savage Worlds Initiative
Something from EnWorld: ‘Actually, I prefer a hybrid of modern initiative with the AD&D “team initiative” option; the system espoused in a recent thread, wherein the monsters have a fixed initiative, players roll to beat it, and those who succeed get to go first, with monsters and players alternating after that. When your team is up, team members can go in any order they like, even simultaneously.)’
I like the concept. It probably needs work, but I like the idea of trying to beat a standard initiative number but still having a team concept.